

Gamification
Gamification
2 months
released
+18%
daily active
users
85%
user completion

Buylink Gamification
Gamification Buylink is a feature that motivates users to stay active by completing missions, earning badges, and unlocking rewards. It helps turn regular platform activities into a more engaging and goal-driven experience.
about project
Stuff i did
⊹ Analyzed user needs, behavior, and comparable gamified products
⊹ Designed user flows, wireframes, and interactive prototypes
⊹ Explored and selected a space-themed gamification concept
case study
Why it matters
Higher engagement means users interact more often and get more value from the platform.
Why it matters
Habit-forming behavior improves
long-term platform usage.
Why it matters
When users see growth and achievement,
they are more likely to stay.
Why it matters
Users feel their effort is meaningful,
increasing motivation and loyalty.
Increase User Engagement
Encourage users to participate more actively through clear missions and goals.
Build Weekly Habits
Introduce recurring missions to create
consistent user activity.
Improve Retention
Use levels and badges to give users
a sense of progress.
Provide Clear Rewards
Connect user actions to tangible benefits.
Product Goals
inter
Aa
medium
semi bold
bold


design system
Core App Screens
Core App Screens








about project
is a Progressive Web App (PWA)–based platform designed to help content creators, influencers, and streamers monetize their audience through direct interaction with their followers and fans.
Buylink Creator
Stuff i did
⊹ Led research and competitor analysis for a creator-focused PWA platform
⊹ Defined product goals, features, and user flows based on creator needs
⊹ Designed and compared multiple UX concepts before committing to a final solution
⊹ Delivered a scalable, creator-centric design that supports monetization and audience ownership
case study
Increase User Engagement
Encourage users to participate more actively through clear missions and goals.
Build Weekly Habits
Introduce recurring missions to create
consistent user activity.
Improve Retention
Use levels and badges to give users
a sense of progress.
Provide Clear Rewards
Connect user actions to tangible benefits.
Product Goals
design system
inter
Aa
medium
semi bold
bold


Let’s grow something gentle, useful, and beautifully alive.
A little digital garden for craft, experiments, and soft ideas — tended from Jakarta by violla aurora.
Let’s grow something gentle,
useful, and beautifully alive.
A little digital garden for craft, experiments, and
soft ideas — tended from Jakarta by violla aurora.
Let’s grow something gentle, useful, and beautifully alive.
A little digital garden for craft, experiments, and soft ideas — tended from Jakarta by violla aurora.